
- BGG rank
- BGG #960
- BGG rating
- 8.0
Shadows of Brimstone: Swamps of Death
- 1–4 players
- 90–180 min
- Complexity 3.4/5
- 2014

Expansion for Shadows of Brimstone: City of the Ancients
2015
Rules assistance for Shadows of Brimstone: Lost Army Hell Cannon and Crew
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Shadows of Brimstone: Lost Army Hell Cannon and Crew is an expansion for Shadows of Brimstone: City of the Ancients released in 2015 for 1–4 players and 120 minutes per game. It was designed by Jason C. Hill and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
Once part of Santa Ana's Mexican Legions, the Lost Army was dispatched northward to investigate a mythical 'black rock' with magical porperties found up in the hills. Presumed dead for over 50 years, they have now returned with a burning hatred for the living and their full compliment of siege weapons, now twisted into thunderous and deadly Hell Cannons! Description from the publisher: Each of the Mission Packs offered in the Add-Ons menu is a themed adventure set including a new Enemy type, new cards themed for those Enemies, a set of new Missions involving them, and a new Objective Room Map Tile that, like the other map tiles in the game, is double-sided. It has an Old West Mine side and an OtherWorld side, both for use with the themed Missions of the set. Shadows of Brimstone: Lost Army Hell Cannon and Crew includes a cannon and a crew of 2 undead Lost Army soldiers; it completes the Shadows of Brimstone: The Lost Army Mission Pack. Up to three may be required if using all Threat cards.
Shadows of Brimstone: Lost Army Hell Cannon and Crew supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shadows of Brimstone: Lost Army Hell Cannon and Crew is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Shadows of Brimstone: Lost Army Hell Cannon and Crew belongs to these categories: Dice, Horror, and Exploration. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shadows of Brimstone: Lost Army Hell Cannon and Crew are: Jason C. Hill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shadows of Brimstone: Lost Army Hell Cannon and Crew as an expansion for Shadows of Brimstone: City of the Ancients. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Shadows of Brimstone: City of the Ancients to use it. Check that your edition of Shadows of Brimstone: City of the Ancients is compatible, as some expansions were revised between editions.