
- BGG rank
- BGG #28,664
- BGG rating
- 5.2
Rick and Morty: Tráfico de Megasemillas
- 2–5 players
- 15–30 min
- Complexity 1.6/5
- 2017

2023
Rules assistance for Sherlock in Time
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Sherlock in Time is a board game released in 2023 for 2–6 players, 20 minutes per game, and ages 10 and up. It was designed by Jose D. Flores and its main mechanics are Hand Management and Deduction.
Did you know the notorious detective Sherlock Holmes has lived adventures all over the world... and through time? This time, our beloved character changes the 221B of Baker Street for feudal Japan to investigate a mysterious theft at the palace. However, this is a case he can't solve alone, and he will need your help to figure out what was stolen, who did it, and where. In Sherlock in Time, each player is investigating a crime on their own. You start with a hand of clue cards that show one of four suspects, one of three locations, and one of three stolen objects. One of the clue cards in your hand faces the other players, not you, and you must identify the three symbols on this secret card in order to solve your crime. On a turn, place a card from your hand face up. The other players will tell you how many symbols on the revealed card — 0, 1, or 2 — match the symbols on your secret card, but not which ones. Place the revealed card on a reminder card so that you can remember how many clues matched, then either end your turn or attempt to identify the three symbols on your secret card. (Remember that you can see the secret card held by each other player, in addition to their revealed cards.) If you're correct, you score points based on how many others have already guessed their secret card; if you're incorrect, you're out of the round. The game lasts three rounds, and once during the game you can spend your honor card to learn whether one specific symbol is on your secret card. An unused honor card serves as a tiebreaker, so don't spend it unless you have to. At the end of three rounds, the player with the most points wins. Once you're comfortable with the game, you can add additional clue cards that introduce a fourth stolen object, which makes the game more challenging. Sherlock in Time is a game with easy and straightforward rules which you can extend with Watson in Time. With this game mode you'll get extra assistants with special skills that make the game more fun and unpredictable. Will you be clever enough to solve the mystery that haunts the palace and earn Sherlock Holmes' respect? —description from the publisher
Sherlock in Time supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sherlock in Time is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sherlock in Time for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sherlock in Time has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sherlock in Time belongs to these categories: Card Game and Deduction. Its main mechanics are Hand Management and Deduction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sherlock in Time are: Jose D. Flores. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sherlock in Time as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.