Shipwreck: Corporate Rosario – Number 04: Breaking the Pincer

Expansion for Shipwreck

Shipwreck: Corporate Rosario – Number 04: Breaking the Pincer

2018

Rules assistance for Shipwreck: Corporate Rosario – Number 04: Breaking the Pincer

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 10+

Rules assistant for Shipwreck: Corporate Rosario – Number 04: Breaking the Pincer

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shipwreck: Corporate Rosario – Number 04: Breaking the Pincer is an expansion for Shipwreck released in 2018 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Martin Bourne and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Simulation.

About the game

Corporate Rosario 04 - breaking the pincer is the fourth in a series of ready to play scenarios based on the Falklands War of 1982. A British submarine hunts a small Argentine squadron. A scenario based on the sinking of the old Argentine cruiser General Belgrano. Designed for use with Shipwreck, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile. With a little modification could be used for other rules systems too. Includes: A description of the action and results. Ship detail sheets for all units involved, starting map, starting positions and victory conditions. —description from the publisher

Questions and answers

Shipwreck: Corporate Rosario – Number 04: Breaking the Pincer supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.