V.I.P.E.R.
BGG rank
BGG #24,014
BGG rating
6.3

V.I.P.E.R.

1988

Rules assistance for V.I.P.E.R.

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 60–120 min
  • 10+
  • Complexity 2.3/5

For 2 players

Rules assistant for V.I.P.E.R.

What would you like to know?

Answers come from the official rulebook, with the page to check.

V.I.P.E.R. is a board game released in 1988 for 2–12 players, 60–120 minutes per game, and ages 10 and up. It was designed by Julian Musgrave and Jamie Walker and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Simulation.

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About the game

V.I.P.E.R. or The Official Handbook of the Venerable Institute of Practitioners of Extraplanetary Racing (which is quite a mouthful by any standard). The game is a basic space racing game with a free form construction and movement system, similar in concept to things like Full Thrust and Car Wars where there is a large amount of work to be undertaken before the game is actually playable. The game comes with a die and counters for ships and marker buoys but could easily be played with spaceship miniatures. As with Car Wars, the game has both a race component and a "blow the opponent out of the sky" component.

Questions and answers

V.I.P.E.R. supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.