
- BGG rank
- BGG #5,779
- BGG rating
- 7.9
Baltic Gap: Summer 1944
- 2 players
- 240 min
- Complexity 4.1/5
- 2009

2016
Rules assistance for Sicily II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sicily II is a board game released in 2016 for 1–2 players and 120–3000 minutes per game. It was designed by Dean Essig and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Published and packed with Operational Matters: An OCS Guide (w/ Sicily II game). (from the publisher:) Sicily II is a full-sized game covering the amphibious invasion of that island in the summer of 1943. This new edition is quite different from Dean Essig's original game from back in 2000. It features a revised order of battle, modified rules, and a new map. The most obvious change is in scale: hexes are now 3.5 miles across and there are two turns per week (the original had 2.5-mile hexes and four turns per week). This makes for a smaller, faster game that conforms to the scale chosen for Beyond the Rhine: The Campaign for Northwest Europe and the upcoming games set in Western Europe. We think Sicily II is a perfect way to give new recruits their baptism in the fire of OCS, and is also a worthy entry in the series for players who have already earned their stripes. Here are some of the game’s highlights: The entire campaign lasts just 16 turns. There are six scenarios in all (three using the entire map, and three using just a portion). The Allied airborne fiasco is recreated with simple scatter rules. The amphibious landings can be played out using standard OCS naval rules, or players can mostly skip these and begin with the bulk of Allied forces already ashore. The Luftwaffe’s Do.217K makes its series debut, armed with exotic Fritz-X missiles. Rules for Italian unit wavering and surrender make every game different. Several interesting options are provided, including revised Axis deployment and variable entry of the 29th Panzergrenadier Division. Game Scale: Turn: 3 to 4 days Hex: 3.5 miles / 5.6 Km Units: Company to Brigade Game Inventory: One 22 x 34" full-color mapsheet Two dual-side printed countersheets (560 1/2" counters) One 16-page Sicily II rules booklet Players will have to use OCS v4.2 rulebook/charts & tables for another OCS game or download them from http://www.gamersarchive.net/theGamers/archive/ocs.htm Complexity: Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 2-20 Hours
Sicily II supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sicily II is 120–3000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Sicily II has a complexity rating of 4.3 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sicily II belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sicily II are: Dean Essig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sicily II as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.