
- BGG rank
- BGG #7
- BGG rating
- 8.6
Twilight Imperium: Fourth Edition
- 3–6 players
- 240–480 min
- Complexity 4.4/5
- 2017

Expansion for Silent Death: The Next Millennium Deluxe Edition
2005
Rules assistance for Silent Death House: House Falstaff – Origins and Rise
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Silent Death House: House Falstaff – Origins and Rise is an expansion for Silent Death: The Next Millennium Deluxe Edition released in 2005 for 2–8 players, 120 minutes per game, and ages 10 and up. It was designed by Sheldon Greaves and its main mechanics are Hexagon Grid.
From ICE's website description: How does an eccentric tinkerer's retirement hideaway become a small but powerful noble house minor? Follow 3 simple rules: Get up early, work hard, and stumble across a super-secret prototype fighter that everybody wants. Oh…and you also have to deal with the fallout from that unfortunate incident in which a Colosian Viscount suddenly found himself on the wrong side of an airlock. And if you can fend off the odd pirate raid, keep the Luches Utopia off you back, and continue to run a growing commercial enterprise, you’ve got it made. Follow the adventures & follies of House Falstaff, the latest addition to the colorful gallery of players in the universe of Silent Death: The Next Millennium. This 26-pg PDF introduces 3 brand-new ships, 2 refits, & 4 game scenarios. Expands: Silent Death: The Next Millennium Deluxe Edition
Silent Death House: House Falstaff – Origins and Rise supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Silent Death House: House Falstaff – Origins and Rise is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Silent Death House: House Falstaff – Origins and Rise for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Silent Death House: House Falstaff – Origins and Rise belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Silent Death House: House Falstaff – Origins and Rise are: Sheldon Greaves. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Silent Death House: House Falstaff – Origins and Rise as an expansion for Silent Death: The Next Millennium Deluxe Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Silent Death: The Next Millennium Deluxe Edition to use it. Check that your edition of Silent Death: The Next Millennium Deluxe Edition is compatible, as some expansions were revised between editions.