Sine Tempore: Kyrone
BGG rating
7.9

Expansion for Sine Tempore

Sine Tempore: Kyrone

2018

Rules assistance for Sine Tempore: Kyrone

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players

Rules assistant for Sine Tempore: Kyrone

What would you like to know?

Answers come from the official rulebook, with the page to check.

Sine Tempore: Kyrone is an expansion for Sine Tempore released in 2018 for 1–6 players. It was designed by Andrea Colletti and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

The band of Kyrone Guards has landed on Primaevus V to reclaim the territories conquered by Achab and crew! In this fantastic box you’ll find the well-known Kyrone, 3 Guards, Centaurs set on defending the sacred locations of Primaevus V and 5 Broods, creatures originally from Primaevus V that Kryone and his centaurs have trained to back their cause. With the arrival of this box, the influence of the Primaevi will increase significantly and the Genesis crew will need to find a way to contain their fury and shrewdness. As usual, in addition to the miniatures you’ll find everything you need to play these new enemies. Therefore, in addition to the Kyrone box (Nemesis cards included!) you’ll find all the enemy cards, tokens and an extra themed game board. Content: 1 Kyrone, 3 Centaur, 5 Hounds, 6 Enemy cards, 2 Wounds cards, 10 Token, 1 Nemesis mission card, 16 Prey action cards, 1 Tile.

Questions and answers

Sine Tempore: Kyrone supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.