
- BGG rating
- 7.2
Slaughterville: Jack the Ripper Expansion
- 1–6 players
- 60–120 min
- Complexity 4.0/5
- 2015

2015
Rules assistance for Slaughterville
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Slaughterville is a board game released in 2015 for 1–6 players, 60–120 minutes per game, and ages 14 and up. It was designed by Christopher Brown and its main mechanics are Dice Rolling, Cooperative Game, and Action Points.
For anyone who ever said to a horror movie: Don’t go in there! Now they can live those, oftentimes poor, choices. While you and your friends are taking a vacation in Slaughterville, a great evil awakens just to ruin your day. Slaughterville will take players on a thrilling adventure through the fictional town that just happens to be host to numerous supernatural and horrific events. Yet still, it remains a popular vacation spot for college students looking for a good time. Playing as one of the typical horror movie staples, the player will interact with one of the main locations in Slaughterville in an effort to find the Clues necessary to stop the Villain from winning and ruining their summer plans. Players will travel through portions of the town represented as separate boards. As they encounter each space, they will draw a card and react to the events on the card. Ultimately, through this interaction, they will gather the materials and Clues necessary to finally defeat the Villain! Slaughterville is a game of exploration and atmosphere for 1-6 players.
Slaughterville supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Slaughterville is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Slaughterville for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Slaughterville has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Slaughterville belongs to these categories: Horror and Adventure. Its main mechanics are Dice Rolling, Cooperative Game, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Slaughterville are: Christopher Brown. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Slaughterville as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.