
- BGG rank
- BGG #5,151
- BGG rating
- 6.6
Pacific Typhoon
- 3–7 players
- 60–120 min
- Complexity 2.0/5
- 2008

2024
Rules assistance for Slava
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Slava is a board game released in 2024 for 2–5 players, 25–50 minutes per game, and ages 12 and up. It was designed by Stefan Wittens and its main mechanics are Trick-taking.
Get ready for a strategic showdown in the world of Slava! This captivating war game will test your wits and cunning as you battle for victory in a high stakes war of military prowess. Do you possess the tactical vision to outsmart your adversaries? The battle is on, and the fate of the war is in your hands. In Slava, your objective is clear: be the first to win three campaigns and claim ultimate victory. Each campaign will have you engaged in intense battles and cunning strategies, and you'll need to make every move count. The main deck contains 40 military cards, with 7 types of units that all have different strengths.To add an extra layer of intrigue, there is a changing weather condition that will influence the dynamics of your battles, and you have some commanders at your disposal that rank first among their type of unit. Whether you're dueling it out in a 2-player game or engaging in epic 4 or 5-player showdowns, your choices of when to play what card matter and are critical to success. When to play the bomb and to sabotage your enemies? If I cannot win this battle, how can I influence who will win to maintain a balance of power? The fate of your campaigns hinges on your choices. Now that your troops are ready, you'll dive into the world of Slava. The game starts with determining the weather conditions for the upcoming first half of the campaign, which will significantly impact your strategies. From clear skies to stormy conditions and heavy fog, you'll need to adapt to the elements to secure victory. Each campaign consists of 8 battles, and after every confrontation, the cards are collected by the victor. The player with the most points at the end of a campaign earns a victory point. The battles are fierce, and the outcome is determined by the weather related strength of your cards. Last man standing rules apply, and the player who wins a battle must start the next one. Special rules come into play, such as a bonus for winning the last battle or the strategic use of the bomb to nullify all points. Remember, there's no obligation to win confrontations, and you can play any card from your hand. You have full control over how to play! Can you outsmart your opponents, adapt to changing weather conditions, and emerge as the ultimate commander in chief? The battlefield awaits your strategy and skill! —description from the publisher
Slava supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Slava is 25–50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Slava for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Slava has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Slava belongs to these categories: Card Game, Wargame, and World War II. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Slava are: Stefan Wittens. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Slava as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.