
- BGG rank
- BGG #1,758
- BGG rating
- 6.9
Mystery Rummy: Jack the Ripper
- 2–4 players
- 45 min
- Complexity 1.7/5
- 1998

2012
Rules assistance for Sloop
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Sloop is a board game released in 2012 for 2–6 players, 30 minutes per game, and ages 8 and up. It was designed by Mike Fitzgerald and its main mechanics are Hand Management and Set Collection.
Sloop — released in Germany as Quanto — uses gameplay similar to that of Casino and Scopa with players trying to use numbered cards in hand to claim cards available on the table, but the game includes a few twists. To start, the deck includes 122 cards, ten copies each of cards numbered 1-12 (with one rainbow card of each number) as well as two jokers. (Quanto has 110 cards, with one copy less of each card.) Each player starts with a hand of four cards, and four cards are laid face up on the table. On a turn, a player takes one of three actions: Lay down one card, then collect all cards of the same number (including the one played) and two or more cards that sum to this number, placing all of these cards in a personal score pile. Create a "build" (a.k.a. "Quanto") by laying down a card, taking one other card from the display, placing them to your side, then taking the matching number tile to mark this build; you can take two or more cards at the same time that sum to this value and place them in your build. In the future, you can play a card of this value to possibly add more cards to the build, then move all of these cards to your score pile. Discard a card to the face up display. If you discard a 1, each opponent must give you a card from her score pile; if you discard a 2, you play a second card from your hand, once again taking any of the three actions; if you discard a 3, you reveal three cards from the deck, use one to perform an action, then discard the other two. After taking an action, you refill the face-up display to four cards and your hand to four cards. If you use a rainbow card for action 1, you can claim another face-up card of your choice; if you use one for action 3, then you add an additional card to the display. When the deck runs out and all players have emptied their hands, the game ends and whoever has the most cards wins. Sloop includes partnership rules that allow partners to add to (but not claim) one another's builds and to swap cards with one another during play.
Sloop supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sloop is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sloop for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sloop has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sloop belongs to these categories: Card Game. Its main mechanics are Hand Management and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sloop are: Mike Fitzgerald. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sloop as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.