Small World: Realms
BGG rating
7.3

Expansion for Small World

Small World: Realms

2012

Rules assistance for Small World: Realms

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 40–80 min
  • 8+
  • Complexity 2.4/5

Rules assistant for Small World: Realms

What would you like to know?

Answers come from the official rulebook, with the page to check.

Small World: Realms is an expansion for Small World released in 2012 for 2–6 players, 40–80 minutes per game, and ages 8 and up. It was designed by Philippe Keyaerts and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.

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About the game

Game description from the publisher: Small World Realms includes scores of puzzle-like geomorphic Terrain regions that are assembled into variously sized and shaped board maps. Map designs are based on any of the 12 preset Scenarios created by the game's designer, Philippe Keyaerts. Players can also create their own maps and scenarios using the components included. Small World Realms can be used with either of the series' base games: Small World or Small World Underground. To accomplish this, the tiles are two-sided with one side for the base game and the other for the underground version.

Questions and answers

Small World: Realms supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.