
- BGG rank
- BGG #21,454
- BGG rating
- 8.4
Space-Off
- 4–10 players
- 45–60 min
- Complexity 1.8/5
- 2026

Rules assistance for Smoothie Wars
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Smoothie Wars is a board game released in 2024 for 3–8 players, 45–60 minutes per game, and ages 12 and up. It was designed by Thom Van Every and its main mechanics are Income, Betting and Bluffing, and Rock-Paper-Scissors.
Smoothie Wars is a strategic game in which players compete to sell fresh fruit smoothies at different locations on a tropical island. The game takes place over an imaginary week, with each turn representing one day. The goal is to finish the week with the most money from selling smoothies. The player with the most cash at the end wins. Each turn, players must use their strategic skills to decide the location at which to sell smoothies, the number of smoothies to sell at that location, and the price of their smoothies. Players may banter, bargain, and verbally mislead others about their intentions before each turn. —description from the designer
Smoothie Wars supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Smoothie Wars is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Smoothie Wars for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Smoothie Wars has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Smoothie Wars belongs to these categories: Economic, Bluffing, and Educational. Its main mechanics are Income, Betting and Bluffing, and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Smoothie Wars are: Thom Van Every. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Smoothie Wars as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.