
- BGG rank
- BGG #17,996
- BGG rating
- 7.4
Комитет (Committee)
- 2–4 players
- 60–120 min
- Complexity 3.3/5
- 2025

Rules assistance for So, You've Been Cursed.: Magickal Implements of the Future
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
So, You've Been Cursed.: Magickal Implements of the Future is an expansion for So, You've Been Cursed. released in 2024 for 1–2 players, 30–45 minutes per game, and ages 14 and up. It was designed by Scott Almes and its main mechanics are Variable Player Powers, Point to Point Movement, and Pick-up and Deliver.
Tools that seem out of this world appear in the village. If the Wizard or the Monster picks them up, they can gain coins or energy, teleport, move villagers around, manipulate panic levels or refresh held spells or powers. —description from the publisher
So, You've Been Cursed.: Magickal Implements of the Future supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for So, You've Been Cursed.: Magickal Implements of the Future is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists So, You've Been Cursed.: Magickal Implements of the Future for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
So, You've Been Cursed.: Magickal Implements of the Future belongs to these categories: Card Game, Fantasy, and Animals. Its main mechanics are Variable Player Powers, Point to Point Movement, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of So, You've Been Cursed.: Magickal Implements of the Future are: Scott Almes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists So, You've Been Cursed.: Magickal Implements of the Future as an expansion for So, You've Been Cursed.. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need So, You've Been Cursed. to use it. Check that your edition of So, You've Been Cursed. is compatible, as some expansions were revised between editions.