So, You've Been Cursed.: Magickal Implements of the Future
BGG rating
7.0

Expansion for So, You've Been Cursed.

So, You've Been Cursed.: Magickal Implements of the Future

2024

Rules assistance for So, You've Been Cursed.: Magickal Implements of the Future

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 30–45 min
  • 14+

Rules assistant for So, You've Been Cursed.: Magickal Implements of the Future

What would you like to know?

Answers come from the official rulebook, with the page to check.

So, You've Been Cursed.: Magickal Implements of the Future is an expansion for So, You've Been Cursed. released in 2024 for 1–2 players, 30–45 minutes per game, and ages 14 and up. It was designed by Scott Almes and its main mechanics are Variable Player Powers, Point to Point Movement, and Pick-up and Deliver.

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About the game

Tools that seem out of this world appear in the village. If the Wizard or the Monster picks them up, they can gain coins or energy, teleport, move villagers around, manipulate panic levels or refresh held spells or powers. —description from the publisher

Questions and answers

So, You've Been Cursed.: Magickal Implements of the Future supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.