
- BGG rating
- 7.0
So, You've Been Cursed.: Magickal Implements of the Future
- 1–2 players
- 30–45 min
- 2024

2025
Rules assistance for So, You've Been Cursed.
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
So, You've Been Cursed. is a board game released in 2025 for 1–2 players, 30–45 minutes per game, and ages 14 and up. It was designed by Scott Almes and its main mechanics are Variable Player Powers, Point to Point Movement, and Pick-up and Deliver.
NOTE: This is a game for 0 - 2 players. The BGG database does not allow a player count of 0. Zero-player games are also known as autonomous simulation. So, you've been cursed. It happens in the wizarding business. Occupational hazard. It is also the only logical explanation. At first, it seemed like that feast last night must have caused the headache and the heartburn...but as you were about to brew the third digestive potion of the morning, it dawned on you. You can't remember how you got home, and what you actually had for dinner. Then, you noticed the sheep bones in the kitchen, the sheep bones on the dinner table, the sheep bones in the washroom, the unidentified bones in the bedroom, the blood stains in...just about everywhere in the house. It did not help that the town crier passed by your house, announcing the missing sheep from Scott's farm, the gouged-out stonework at the town hall, the missing merchant from across town. So, there is a monster running around town at night, terrorizing the villagers and what's worse, eating them. Luckily for them, it seems to be a nice, local monster rather than one from out of town, so no worries there, they are safe from outsiders. Unluckily for you, it seems that the monster is, well, you. But no need to despair! There is a cure! Maybe! You just need a whole lot of ingredients to brew and mix the potions listed in your spell book, and you need to get them by any means necessary before it is too late and your nocturnal form persists in its ravenous pursuit for long enough to permanently transform. And who knows what the monster inside of you is thinking? Or, rather, who knows what the monster is eating? So, You've Been Cursed. is a game for 0 to 2 players: two players can play against one another, one player can compete against a bot in either of the asymmetric roles, or a human can have the two bots play one another, which could be ideal for learning the game's mechanisms.
So, You've Been Cursed. supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for So, You've Been Cursed. is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists So, You've Been Cursed. for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
So, You've Been Cursed. has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
So, You've Been Cursed. belongs to these categories: Card Game, Fantasy, and Animals. Its main mechanics are Variable Player Powers, Point to Point Movement, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of So, You've Been Cursed. are: Scott Almes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists So, You've Been Cursed. as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.