
- BGG rank
- BGG #5,570
- BGG rating
- 7.0
Quorum
- 2–4 players
- 45 min
- Complexity 2.2/5
- 2025

2019
Rules assistance for Social Train
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Social Train is a board game released in 2019 for 2–4 players, 20–30 minutes per game, and ages 8 and up. It was designed by Raul Franco Jiménez and Fran Martínez Rosa and its main mechanics are Take That and Area Majority / Influence.
Players need to choose their passengers and try them to have a pleasant trip in this new social network… Or maybe, they will do anything to make this trip a nightmarish experience. Each turn begins with an event (station card, then each player may perform 3 actions in the order they prefer. The actions are the following: A) Get in: Place a passenger from your hand on an empty seat in the train. Then, place on them one of your meeples and the number of likes according to the seat. Also, place dislikes on the adjacent passengers according to the played passenger. B) Act: Activate the ability of one of your passengers. C) Draw: Draw 2 cards from the Passenger deck. When a passenger has 5 cubes, the player who controls them scores immediately: Return to the supply all the dislikes and the same number of likes. Leave the rest in your supply. The game ends when the last card of the Event deck is drawn and the player with the most likes is the winner. —description from the publisher
Social Train supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Social Train is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Social Train for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Social Train has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Social Train belongs to these categories: Trains. Its main mechanics are Take That and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Social Train are: Raul Franco Jiménez and Fran Martínez Rosa. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Social Train as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.