
- BGG rank
- BGG #10,400
- BGG rating
- 6.3
Excalibur
- 2–6 players
- 120 min
- Complexity 3.0/5
- 1989

1991
Rules assistance for Robin Hood
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Robin Hood is a board game released in 1991 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Julian Musgrave and its main mechanics are Variable Player Powers, Action Points, and Campaign / Battle Card Driven.
The game has several different scenarios. Each scenario has it's own prerequisites and targets. Sometimes the targets are different for each of the players in the same scenario. There are up to 6 different factions, Robin Hood, Sheriff of Nottingham, Guy of Gisbourne, Sheriff of Lincoln, Sir Richard of Leigh and The Church. Each faction has men and leaders with different combat values. Each faction has also a secret agent. Each event card can be used in two ways. Either you move a group (number of footprints on the cards) or you do the event which is shown on the card. You may play cards up to a value of 5 action points. Each turn when two or more players pass (voluntarily or not), everyone fills up their hand to 6 cards again. Different cards: - Objects: Pick up or drop objects. - Group: Regrouping of men and leaders. - Direct target: Start automatic move of a group up to 10 spaces. - Discard target: Inhibit an automatic move. - Ambush: Attack a nearby opponent group. - Threat: Let a weaker group give up an object without battle. - Disguise: Protect a group from some of the other events. - Fast march: Move up to 4 squares. - Attack: Start a battle. - Lost: Out of turn card which can displace a group that has just moved one square. - Trust: Out of turn card to stop an attack. Originally the game is from England.
Robin Hood supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Robin Hood is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Robin Hood for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Robin Hood has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Robin Hood belongs to these categories: Adventure and Medieval. Its main mechanics are Variable Player Powers, Action Points, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Robin Hood are: Julian Musgrave. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Robin Hood as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.