
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

Rules assistance for Sorcerer: Witch Mountain Domain Pack
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sorcerer: Witch Mountain Domain Pack is an expansion for Sorcerer released in 2019 for 2–4 players, 30–90 minutes per game, and ages 14 and up. It was designed by Peter Scholtz (I) and its main mechanics are Push Your Luck, Dice Rolling, and Open Drafting.
Claim Witch Mountain as your domain and learn the secrets of the dead! Your witches and their zombie puppets will grant you many omens, allowing you to reroll battle dice again and again. This pack is a complete Domain Deck for use with Sorcerer containing The Witch Mountain Domain skill card and 10 cards for your grimoire.
Sorcerer: Witch Mountain Domain Pack supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sorcerer: Witch Mountain Domain Pack is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sorcerer: Witch Mountain Domain Pack for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sorcerer: Witch Mountain Domain Pack belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Push Your Luck, Dice Rolling, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sorcerer: Witch Mountain Domain Pack are: Peter Scholtz (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sorcerer: Witch Mountain Domain Pack as an expansion for Sorcerer. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sorcerer to use it. Check that your edition of Sorcerer is compatible, as some expansions were revised between editions.