
- BGG rank
- BGG #2,981
- BGG rating
- 7.7
The Great War
- 2 players
- 60 min
- Complexity 2.7/5
- 2015

Expansion for Great War at Sea: The Mediterranean
2004
Rules assistance for South American Navies 1895 to 1925 Expansion Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
South American Navies 1895 to 1925 Expansion Pack is an expansion for Great War at Sea: The Mediterranean released in 2004 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Don Joy and its main mechanics are Hexagon Grid.
THE GREAT WAR AT SEA (not associated with Avalanche Press) The first in a planned series of expansion sets to supplement the Great War at Sea game series! The South America Expansion set covers the ships available to these nations from 1895 through 1925. 191 markers from 9 navies (Argentina, Brazil, Chile, Columbia, Ecuador, Paraguay, Peru, Uruguay and Venezuela). Printed on a single, 8½"×11" sturdy 150 lb stock sheet in full color. Markers include all available ships plus planned acquisitions. The 16 page booklet includes hit records for each marker, hit record explanation and commentary on planned acquisitions and origins of individual vessels. These hit records also cover markers included in the original GWAS sets with the vessels' availability dates AND the names of ships on multi-ship markers. 2 to 4 Fleet markers are included for each navy. There are also 13 11"×17" black and white maps covering the entire coastline of South America and indicating all the major ports and naval bases.
South American Navies 1895 to 1925 Expansion Pack supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for South American Navies 1895 to 1925 Expansion Pack is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists South American Navies 1895 to 1925 Expansion Pack for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
South American Navies 1895 to 1925 Expansion Pack belongs to these categories: Wargame, Expansion for Base-game, and World War I. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of South American Navies 1895 to 1925 Expansion Pack are: Don Joy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists South American Navies 1895 to 1925 Expansion Pack as an expansion for Great War at Sea: The Mediterranean. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Great War at Sea: The Mediterranean to use it. Check that your edition of Great War at Sea: The Mediterranean is compatible, as some expansions were revised between editions.