
- BGG rank
- BGG #2,646
- BGG rating
- 7.1
Cinque Terre
- 2–5 players
- 60 min
- Complexity 2.4/5
- 2013

2017
Rules assistance for SOW
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
SOW is a board game released in 2017 for 2–4 players, 15–25 minutes per game, and ages 10 and up. It was designed by Chris Handy (I) and its main mechanics are Set Collection, Area Movement, and Pick-up and Deliver.
Hook:“Mancala” meets secret goal/set collecting farming game for 2-4 players. SOW is a challenging gardening game in which players redistribute seeds and flowers in the garden in order to pick the bouquet that will reward the most points at the end of the game. Each turn, a player must redistribute a row in the garden, then takes any applicable actions. If the last card placed was a Seeds Card, it must be flipped over (and all other matching Seeds of that color) to become a Flower. Flowers reward points when collected from a player’s Wheelbarrow. There are 2 Garden Action Cards that may also allow extra actions, if placed in the same row, on the same turn. Garden Actions will allow a Gardener to change the windmill direction (which changes the card redistribution in future turns), or it may allow a player to discard all flowers of a certain type (Gopher) or collect a flower in their wheel barrow (watering can). In the end, the players show their “favorite color” and are rewarded points for flowers. Each player calculates their score as follows: 3 points for each flower with his Favorite Color in the Center portion. 2 points for each flower with his Favorite Color on the Outer portion. 1 point for each flower WITHOUT his Favorite Color. From The Box: Each player must use the rhythm of nature to plant seeds and grow flowers in order to collect the most beautiful bouquet. Earn the most points to win this Mancala-inspired gardening game for 2 to 4 green thumbs. Number 15 in the Pack O Game series.
SOW supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for SOW is 15–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists SOW for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
SOW has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
SOW belongs to these categories: Card Game, Farming, and Environmental. Its main mechanics are Set Collection, Area Movement, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of SOW are: Chris Handy (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists SOW as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.