
- BGG rank
- BGG #7,991
- BGG rating
- 6.1
Time 'n' Space
- 3–4 players
- 30 min
- Complexity 2.2/5
- 2013

Rules assistance for Space Dealer: All-Zeit
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Space Dealer: All-Zeit is an expansion for Space Dealer released in 2007 for 3–4 players and 30 minutes per game. It was designed by Tobias Stapelfeldt and its main mechanics are Trading, Point to Point Movement, and Simultaneous Action Selection.
All-Zeit is an expansion for Space Dealer, which brings you 44 new cards. Ten white wooden cubes are provided for the new "Energy Shield" and "Chronosphere" technologies. Both German and English rules are included. The new cards include new Gizzi "contracts," updates for the fusion mine and the sabotage probe, cooperative challenges, wormholes, the chronosphere, and the fearsome intergalactic mop and bucket brigade. (Although the box states 2-4 Players, it has no rules for 2 Players included.) Expands: Space Dealer
Space Dealer: All-Zeit supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Space Dealer: All-Zeit is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Space Dealer: All-Zeit has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Space Dealer: All-Zeit belongs to these categories: Card Game, Real-time, and Science Fiction. Its main mechanics are Trading, Point to Point Movement, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Space Dealer: All-Zeit are: Tobias Stapelfeldt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Space Dealer: All-Zeit as an expansion for Space Dealer. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Space Dealer to use it. Check that your edition of Space Dealer is compatible, as some expansions were revised between editions.