
- BGG rank
- BGG #3,989
- BGG rating
- 7.5
Space Hulk (Second Edition)
- 2 players
- 90 min
- Complexity 2.7/5
- 1996

Rules assistance for Space Hulk: Genestealer Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Space Hulk: Genestealer Expansion is an expansion for Space Hulk released in 1990 for 2–4 players, 45 minutes per game, and ages 12 and up. It was designed by Jervis Johnson, Richard Halliwell, and Matt Forbeck and its main mechanics are Modular Board and Action Points.
Genestealer contains 15 completely new finely-sculpted plastic Citadel Miniatures. There are 5 Marine Librarians in psychically-attuned Terminator Aegis suits armed with force axes and Nemesis force halberds, 10 Genestealers Hybrids with separate arms and weapons, including auto-cannon, conversion beamer and missile launcher. Genestealer introduces psychic combat to the Space Hulk system. Terminator Librarians and Grey Knights battle against psychic Genestealer Hybrids. The 44 psychic combat cards give psykers devastating powers: they can strike their enemies with arcing bolts of lightning, summon awesome vortices of raw warp energy, teleport through the hulk and release roaring blast of hellfire, freeze and accelerate time, control enemy models or jinx their weapons. As well as rules for all the new weapons, there are 16 new Blips allowing you to include the Genestealer Hybrids and group of up to 6 purestrain Genestealers. The new floor plan include 8 new wide corridor sections and 3 new geotiles to expand the Mission Generator from Deathwing. Note: This is not a complete game. A copy of Space Hulk is required in order to use the contents of this expansion. This expansion of Space Hulk adds some new features to the basic game: - Warpspace and Psykers. - Librarians and Hybrids. - New Weapons: Autocannon, Conversion beamer, Missile launcher, Bolt guns, Laser weapons, Plasma Weapons, Aegis suit. - Psychic combat. - Levels of mastery. - Terminator force list. - New blips. - Two new missions: Behind enemy lines, The final assault. - The Grey Knights. Expands: Space Hulk
Space Hulk: Genestealer Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Space Hulk: Genestealer Expansion is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Space Hulk: Genestealer Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Space Hulk: Genestealer Expansion has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Space Hulk: Genestealer Expansion belongs to these categories: Fighting, Miniatures, and Science Fiction. Its main mechanics are Modular Board and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Space Hulk: Genestealer Expansion are: Jervis Johnson, Richard Halliwell, and Matt Forbeck. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Space Hulk: Genestealer Expansion as an expansion for Space Hulk. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Space Hulk to use it. Check that your edition of Space Hulk is compatible, as some expansions were revised between editions.