Space Hulk: Genestealer Expansion
BGG rating
7.2

Expansion for Space Hulk

Space Hulk: Genestealer Expansion

1990

Rules assistance for Space Hulk: Genestealer Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 12+
  • Complexity 2.7/5

Rules assistant for Space Hulk: Genestealer Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Space Hulk: Genestealer Expansion is an expansion for Space Hulk released in 1990 for 2–4 players, 45 minutes per game, and ages 12 and up. It was designed by Jervis Johnson, Richard Halliwell, and Matt Forbeck and its main mechanics are Modular Board and Action Points.

Similar games

About the game

Genestealer contains 15 completely new finely-sculpted plastic Citadel Miniatures. There are 5 Marine Librarians in psychically-attuned Terminator Aegis suits armed with force axes and Nemesis force halberds, 10 Genestealers Hybrids with separate arms and weapons, including auto-cannon, conversion beamer and missile launcher. Genestealer introduces psychic combat to the Space Hulk system. Terminator Librarians and Grey Knights battle against psychic Genestealer Hybrids. The 44 psychic combat cards give psykers devastating powers: they can strike their enemies with arcing bolts of lightning, summon awesome vortices of raw warp energy, teleport through the hulk and release roaring blast of hellfire, freeze and accelerate time, control enemy models or jinx their weapons. As well as rules for all the new weapons, there are 16 new Blips allowing you to include the Genestealer Hybrids and group of up to 6 purestrain Genestealers. The new floor plan include 8 new wide corridor sections and 3 new geotiles to expand the Mission Generator from Deathwing. Note: This is not a complete game. A copy of Space Hulk is required in order to use the contents of this expansion. This expansion of Space Hulk adds some new features to the basic game: - Warpspace and Psykers. - Librarians and Hybrids. - New Weapons: Autocannon, Conversion beamer, Missile launcher, Bolt guns, Laser weapons, Plasma Weapons, Aegis suit. - Psychic combat. - Levels of mastery. - Terminator force list. - New blips. - Two new missions: Behind enemy lines, The final assault. - The Grey Knights. Expands: Space Hulk

Questions and answers

Space Hulk: Genestealer Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.