
- BGG rank
- BGG #2,037
- BGG rating
- 8.0
Advanced Squad Leader: Starter Kit #3
- 2 players
- 180 min
- Complexity 3.9/5
- 2007

Rules assistance for Special Ops Issue #12
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Special Ops Issue #12 is an expansion for Advanced Squad Leader released in 2024 for 1–2 players and 60–120 minutes per game. It was designed by Yasutaka Ikeda and Ken Dunn and its main mechanics are Dice Rolling and Hexagon Grid.
Special Ops #12 has 8 articles, four ASL scenarios, a mini HASL map, and two ASLSK scenarios. The magazine also includes Warriors of England, which is a quick playing game on the Wars of the Roses. Warriors of England: The War of the Roses is based on Warriors of God: The Wars of England & France, 1135-1453 game and includes a 22” x 34” map, 8 pages of rules, and 162 3/4" counters. Also includes Historical ASL mini game map: Lysyanka with scenarios O23, O24 and O25 ASLSK Scenario S95 (S102) - Clay Pigeons of St.Lo ASLSK Scenario S96 (S103) - Cats Come Out To Play ASL Scenario O26 - Drava Epic (Note: the ASLSK scenarios were incorrectly numbered.) Featured articles: Warriors of England: origins of the War of the Roses, by Stuart Ellis-Gorman Warriors of England: who's who in the War of the Roses, by JR Tracy Cracking the code: learning ASLSK is not that hard, by Mark Stevens A look at the 3rd die ROF: mathematical analysis of an unofficial ASL variant, by Jim Bishop Designer notes: Storm over Jerusalem, by Scott Blanton Night moves: initial operations in Race for Bastogne, by Lee Forester Harmonious Conflict: the etiquette guide to harmonious OCS play, by Chip Saltsman
Special Ops Issue #12 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Special Ops Issue #12 is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Special Ops Issue #12 belongs to these categories: Wargame, Medieval, and World War II. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Special Ops Issue #12 are: Yasutaka Ikeda and Ken Dunn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Special Ops Issue #12 as an expansion for Advanced Squad Leader. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Advanced Squad Leader to use it. Check that your edition of Advanced Squad Leader is compatible, as some expansions were revised between editions.