Spellfire: Booster Pack, Set 10 – Draconomicon
BGG rating
9.2

Expansion for Spellfire

Spellfire: Booster Pack, Set 10 – Draconomicon

1996

Rules assistance for Spellfire: Booster Pack, Set 10 – Draconomicon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60–90 min
  • 10+

Rules assistant for Spellfire: Booster Pack, Set 10 – Draconomicon

What would you like to know?

Answers come from the official rulebook, with the page to check.

Spellfire: Booster Pack, Set 10 – Draconomicon is an expansion for Spellfire released in 1996 for 2–8 players, 60–90 minutes per game, and ages 10 and up. It was designed by Timothy B. Brown and James M. Ward and its main mechanics are Set Collection, Trading, and Open Drafting.

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About the game

July 1996 - Released concurrently with 4th Edition, this booster focused on one theme, and made almost an entirely new booster out of it. We see the first dragon champions that are not monsters, new dragon only spells and unarmed combat cards, and even dragon only items and artifacts. Even if you don't play using dragons, there are many useful cards you could use. Overall, I love this set for the same reasons I loved Artifacts: expantion on a theme. Now, you rarely see a tourney of fun deck without at least 1 dragon. Landmark Cards: Lair of the Shadowdrake (#3); Mount Deismaar (#9); Dragon's Horde (#10); Dragon Raid! (#20); Favorable Winds (#24); Maldraedior, Grwat Blue Wyrm (#29); Tamarand, Great Gold Wyrm (#30); Lareth, King of Justice (#31); The Celestial Emperor (#43); Dragon's Calm (#47); Blessing of Bahamut (#58); Well of Many Worlds (#77); Orb of the Eternal Dragon (#88); Breath Weapon III (#96); Swollow Whole (#97); The Battle Must Go On! (#100); Lernaean Hydra (c#7); Dragon Cultist (c#9); Playing to Lose (c#10); and Underground Lair (#24).

Questions and answers

Spellfire: Booster Pack, Set 10 – Draconomicon supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.