
- BGG rank
- BGG #24,627
- BGG rating
- 5.8
Dragon Ball Z CCG
- 2 players
- 20 min
- Complexity 1.8/5
- 2000

Rules assistance for Spellfire: Booster Pack, Set 10 – Draconomicon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Spellfire: Booster Pack, Set 10 – Draconomicon is an expansion for Spellfire released in 1996 for 2–8 players, 60–90 minutes per game, and ages 10 and up. It was designed by Timothy B. Brown and James M. Ward and its main mechanics are Set Collection, Trading, and Open Drafting.
July 1996 - Released concurrently with 4th Edition, this booster focused on one theme, and made almost an entirely new booster out of it. We see the first dragon champions that are not monsters, new dragon only spells and unarmed combat cards, and even dragon only items and artifacts. Even if you don't play using dragons, there are many useful cards you could use. Overall, I love this set for the same reasons I loved Artifacts: expantion on a theme. Now, you rarely see a tourney of fun deck without at least 1 dragon. Landmark Cards: Lair of the Shadowdrake (#3); Mount Deismaar (#9); Dragon's Horde (#10); Dragon Raid! (#20); Favorable Winds (#24); Maldraedior, Grwat Blue Wyrm (#29); Tamarand, Great Gold Wyrm (#30); Lareth, King of Justice (#31); The Celestial Emperor (#43); Dragon's Calm (#47); Blessing of Bahamut (#58); Well of Many Worlds (#77); Orb of the Eternal Dragon (#88); Breath Weapon III (#96); Swollow Whole (#97); The Battle Must Go On! (#100); Lernaean Hydra (c#7); Dragon Cultist (c#9); Playing to Lose (c#10); and Underground Lair (#24).
Spellfire: Booster Pack, Set 10 – Draconomicon supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Spellfire: Booster Pack, Set 10 – Draconomicon is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spellfire: Booster Pack, Set 10 – Draconomicon for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spellfire: Booster Pack, Set 10 – Draconomicon belongs to these categories: Card Game, Fantasy, and Collectible Components. Its main mechanics are Set Collection, Trading, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Spellfire: Booster Pack, Set 10 – Draconomicon are: Timothy B. Brown and James M. Ward. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Spellfire: Booster Pack, Set 10 – Draconomicon as an expansion for Spellfire. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Spellfire to use it. Check that your edition of Spellfire is compatible, as some expansions were revised between editions.