
- BGG rank
- BGG #24,627
- BGG rating
- 5.8
Dragon Ball Z CCG
- 2 players
- 20 min
- Complexity 1.8/5
- 2000

Rules assistance for Spellfire: Booster Pack, Set 11 – Nightstalkers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Spellfire: Booster Pack, Set 11 – Nightstalkers is an expansion for Spellfire released in 1996 for 2–8 players, 60–90 minutes per game, and ages 10 and up. It was designed by Timothy B. Brown, Steve Winter, David "Zeb" Cook, and James M. Ward and its main mechanics are Set Collection, Trading, and Open Drafting.
September 1996 - This was a very unique set. First and most odviously, every card in the set is a photo card, as opposed to just the usual chase set. This set focused on two things. Like the previous set, this booster focused on the old undead and made them fearsome again. New unarmed combat cards for undead, and other boons to the previously alive are found through the set. The other major theme is the two new card types: Thief champions and thief skills. This made yet another card type to deal with (are rarely counter), but overall, it wasn't a huge effect yet. Landmark Cards: Nelanther (#4); Falknovia (#5); Cromlin (#7); Assassin's Guild (#14); Cavern of Ancient Knowledge (#18); Complete Suprise (#25); The Guildmaster (#28); Jacqueline Renier (#32); Julio, Master Thief of Haslic (#34); El-Hadid (#40); Orcus (#44); Trumpet of Doom (#53); Herald of Mei Lung (#54); Use Poison (#63); Nemon hotep (#67); A Sure Thing (#74); Level Drain (#97); Bag of beans (c#11); Gib _________ (All designers, c#18-23); Den of Thieves (c#24); and Mad Scientist's Laboratory (c#25).
Spellfire: Booster Pack, Set 11 – Nightstalkers supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Spellfire: Booster Pack, Set 11 – Nightstalkers is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spellfire: Booster Pack, Set 11 – Nightstalkers for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spellfire: Booster Pack, Set 11 – Nightstalkers belongs to these categories: Card Game, Fantasy, and Collectible Components. Its main mechanics are Set Collection, Trading, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Spellfire: Booster Pack, Set 11 – Nightstalkers are: Timothy B. Brown, Steve Winter, David "Zeb" Cook, and James M. Ward. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Spellfire: Booster Pack, Set 11 – Nightstalkers as an expansion for Spellfire. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Spellfire to use it. Check that your edition of Spellfire is compatible, as some expansions were revised between editions.