Spellfire: Booster Pack, Set 11 – Nightstalkers
BGG rating
6.6

Expansion for Spellfire

Spellfire: Booster Pack, Set 11 – Nightstalkers

1996

Rules assistance for Spellfire: Booster Pack, Set 11 – Nightstalkers

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60–90 min
  • 10+

Rules assistant for Spellfire: Booster Pack, Set 11 – Nightstalkers

What would you like to know?

Answers come from the official rulebook, with the page to check.

Spellfire: Booster Pack, Set 11 – Nightstalkers is an expansion for Spellfire released in 1996 for 2–8 players, 60–90 minutes per game, and ages 10 and up. It was designed by Timothy B. Brown, Steve Winter, David "Zeb" Cook, and James M. Ward and its main mechanics are Set Collection, Trading, and Open Drafting.

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About the game

September 1996 - This was a very unique set. First and most odviously, every card in the set is a photo card, as opposed to just the usual chase set. This set focused on two things. Like the previous set, this booster focused on the old undead and made them fearsome again. New unarmed combat cards for undead, and other boons to the previously alive are found through the set. The other major theme is the two new card types: Thief champions and thief skills. This made yet another card type to deal with (are rarely counter), but overall, it wasn't a huge effect yet. Landmark Cards: Nelanther (#4); Falknovia (#5); Cromlin (#7); Assassin's Guild (#14); Cavern of Ancient Knowledge (#18); Complete Suprise (#25); The Guildmaster (#28); Jacqueline Renier (#32); Julio, Master Thief of Haslic (#34); El-Hadid (#40); Orcus (#44); Trumpet of Doom (#53); Herald of Mei Lung (#54); Use Poison (#63); Nemon hotep (#67); A Sure Thing (#74); Level Drain (#97); Bag of beans (c#11); Gib _________ (All designers, c#18-23); Den of Thieves (c#24); and Mad Scientist's Laboratory (c#25).

Questions and answers

Spellfire: Booster Pack, Set 11 – Nightstalkers supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.