
- BGG rank
- BGG #22,645
- BGG rating
- 5.9
Book of Dragons
- 1–8 players
- 15–60 min
- Complexity 1.3/5
- 2018

Rules assistance for Spellfire: Booster Pack, Set 14 – Millenium
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Spellfire: Booster Pack, Set 14 – Millenium is an expansion for Spellfire released in 2002 for 2–8 players, 60–90 minutes per game, and ages 10 and up. It was designed by Hayden-William Courtland and its main mechanics are Set Collection, Trading, and Open Drafting.
Spring 2002 - This second on-line booster came out in 2002. This was produced by the "Spellfire Triumverate": Mike Huebbe (repressenting the judges), Steve Naus (representing retail), and Hayden William Courtland (representing the fans). Again, based on fan suggestions, they created a 99 card set. However, they added a new concept to Spellfire that has been in Dungeons & Dragons for years: dice. Many cards required rolls to find their effects or level. While protested by some fans, the set has gotten general approval and is the most recent part of the canon and tournament scene. These cards, like Inquisition, can be downloaded and have an un-official guide in process (Grading a Millenium). Landmark cards: Duergar (#1), Aurumvorax (#8), Feinoue, Void Shaper (#14), Cockatrice (#17), Doomgrinder (#21), Rigged Dice (#22), Corruption (#29), Amish Nick (#41), Insanely Good Fortune (#47), Two Fisted Player (#51), Kronos the titan (#62), Poisoned Oasis (#68), Gellidus, Dragon of Ice (#73), Hornung's Randomness (#78), Bansmareton (#79), Wealthy Oriental Vassal (#81), Elven Towers (#89), Stomp (#92), and Stunning Fist (#98).
Spellfire: Booster Pack, Set 14 – Millenium supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Spellfire: Booster Pack, Set 14 – Millenium is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spellfire: Booster Pack, Set 14 – Millenium for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spellfire: Booster Pack, Set 14 – Millenium belongs to these categories: Card Game, Fantasy, and Collectible Components. Its main mechanics are Set Collection, Trading, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Spellfire: Booster Pack, Set 14 – Millenium are: Hayden-William Courtland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Spellfire: Booster Pack, Set 14 – Millenium as an expansion for Spellfire. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Spellfire to use it. Check that your edition of Spellfire is compatible, as some expansions were revised between editions.