
- BGG rank
- BGG #24,627
- BGG rating
- 5.8
Dragon Ball Z CCG
- 2 players
- 20 min
- Complexity 1.8/5
- 2000

Rules assistance for Spellfire: Booster Pack, Set 7 – The Underdark
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Spellfire: Booster Pack, Set 7 – The Underdark is an expansion for Spellfire released in 1995 for 2–8 players, 60–90 minutes per game, and ages 10 and up. It was designed by Timothy B. Brown, Steve Winter, David "Zeb" Cook, and James M. Ward and its main mechanics are Set Collection, Trading, and Open Drafting.
December 1995 - Originally, this was planned as the Spelljammer booster, but got changed when TSR could not buy back the rights to the game (it can still be seen in the first two chase cards of the set). This booster gave us another world (or pseudo-world, depending on how you look at it) to add to the universe of Spellfire. This booster was mainly focused on attacking, and it did a good job of it! This gave us the Underdark world (which is still argued whether it should truly be considered a world or just a characteristic), Quest spells (cleric spells castable only by champions of adjusted level 13+), and some of the funniest chase sets around (which was finally back to be 25 cards). Landmark Cards: Under_____ realms; The Triumverate realms; Drow Justice (#21); Hornung's Guess (#37); Mindkiller (#56); The Unnamed, Avatar of Gruumsh (#64); The Avatar Shar (#72); Ellorelloran (#93); Ring of Gaxx (c#4); The Deep (c#5); The Sword and Helm of Garion (c#21); and Broken Arrow (c#24).
Spellfire: Booster Pack, Set 7 – The Underdark supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Spellfire: Booster Pack, Set 7 – The Underdark is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Spellfire: Booster Pack, Set 7 – The Underdark for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Spellfire: Booster Pack, Set 7 – The Underdark belongs to these categories: Card Game, Fantasy, and Collectible Components. Its main mechanics are Set Collection, Trading, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Spellfire: Booster Pack, Set 7 – The Underdark are: Timothy B. Brown, Steve Winter, David "Zeb" Cook, and James M. Ward. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Spellfire: Booster Pack, Set 7 – The Underdark as an expansion for Spellfire. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Spellfire to use it. Check that your edition of Spellfire is compatible, as some expansions were revised between editions.