
- BGG rank
- BGG #30,868
- BGG rating
- 4.4
Draft Cider
- 1–6 players
- Complexity 1.0/5
- 2022

Rules assistance for Splash Down
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Splash Down is a board game released in 2022 for 2–6 players, 5–30 minutes per game, and ages 8 and up. It was designed by Joseph Webb and its main mechanics are Push Your Luck, Player Elimination, and Dice Rolling.
Splash Down At the start of the game, place all your frogs in the 'home' space. This is the tile just before the first pad of the map. Each Turn Each then you roll a die; this determines the maximum spaces you can move in any direction. The first player may re-roll on the first turn. You then pick a pad to land on. There are 4 types of pads: Green Pads: Land here safely Yellow Pads: When land, flip a frog coin; if it lands on heads, you lose a life. Red Pads: Lose a life when you land here. Dark Green: Like green pads, but you cannot dunk a player who is on them. These pads usually have flies, as shown above. When you land on a pad, you automatically gain the number of flies indicated. It is now in your possession. The flies are then removed from the lilypad and cannot be gained by another player. You can also land on a pad another player is already on. When this occurs, you may attempt to dunk them. Dunking When you land on the same pad as an existing player, you can choose whether to try to dunk them. If you want to, roll the frog dice. If it's an even number, you can move that far, and they lose a life. If it's odd, you may not move. However, if it's a 1, you lose a life. If you die holding flies, they FLY back to the location they come from and can once again be claimed by another player. Notes: You must roll for the pad first when attempting a dunk on yellow/red. You may leapfrog even if you lose a life, provided you have not been eliminated. When there are 2 or more people on a pad, you dunk them all! Lives Each player starts with 5 lives. Upon running out of lives, a player is eliminated and loses the game without any further actions possible. Goal Collect flies, and return them to the start point. The winner is the (living) player with the most flies at the end. Once you've returned, you cannot go out again. Optional Rules An optional rule is Fly Stealing. When this rule is chosen, a player steals a fly from any opponent they successfully dunk.
Splash Down supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Splash Down is 5–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Splash Down for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Splash Down belongs to these categories: Animals, Party Game, and Dice. Its main mechanics are Push Your Luck, Player Elimination, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Splash Down are: Joseph Webb. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Splash Down as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.