Squadron Forward: A Dynamic Campaign System for WWII Aerial Games
BGG rating
8.5

Expansion for Bag the Hun

Squadron Forward: A Dynamic Campaign System for WWII Aerial Games

2012

Rules assistance for Squadron Forward: A Dynamic Campaign System for WWII Aerial Games

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–8 players
  • 12+

Rules assistant for Squadron Forward: A Dynamic Campaign System for WWII Aerial Games

What would you like to know?

Answers come from the official rulebook, with the page to check.

Squadron Forward: A Dynamic Campaign System for WWII Aerial Games is an expansion for Bag the Hun released in 2012 for 1–8 players and ages 12 and up. It was designed by Joseph Legan and its main mechanics are Role Playing, Simulation, and Solo / Solitaire Game.

About the game

Squadron Forward is a character-based campaign system that allows you to add personality to your WWII aerial games. Written for aerial wargames set in the Second World War, Squadron Forward focusses on the characters within your force. Its three sections allow the gamer to generate characters, to generate a range of scenarios and follow their force through a range of missions with a broad selection of events that can affect their performance in combat and interaction with other characters in a campaign setting. This is the perfect addition to solo games as the dynamic system presents the player with a hidden enemy and provides a huge variety of potential outcomes, keeping the games interesting and allowing the unexpected to occur. Squadron Forward is designed to bolt on to whatever set of WWII aerial rules you are using and may be easily adjusted to match your choice of game.

Questions and answers

Squadron Forward: A Dynamic Campaign System for WWII Aerial Games supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.