
- BGG rank
- BGG #6,713
- BGG rating
- 6.6
Submarine
- 1–6 players
- 60–180 min
- Complexity 3.2/5
- 1976

2018
Rules assistance for Stalingrad: Inferno on the Volga
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Stalingrad: Inferno on the Volga is a board game released in 2018 for 1–3 players, 30–60 minutes per game, and ages 8 and up. It was designed by Emanuele Santandrea and its main mechanics are Dice Rolling, Area Majority / Influence, and Secret Unit Deployment.
Stalingrad: Inferno on the Volga recreates one of the most epic battles of World War 2 with a game mechanism that makes this work in FOUR different game modes, including a true solitaire (versus AI) version. The well-known campaign became a clash of wills between Adolf Hitler and Joseph Stalin, involving hundreds of thousands of troops in a death struggle which eventually led to the German defeat in the entire war. Inferno's map is generated from highly detailed air recon photographs and depicts both the city and outskirts in extreme detail, as it was in August 23, 1942, when the battle began. The map scope includes the main city and the its suburbs from Lateschanka to Kuspornoe, along 30 km of the volga river, and extends to the west as far as Gumrak Airfield, Orlovka, and Alexandrovka. Map scale is 1:33000, with hexes that represent 1,1 kilometer along each side. The wooden-block units in the game represent regiments for the Germans (with some assault battalions) and brigades/divisions for the Soviets. The game has one campaign, covering August 23 to November 20 and taking from 1 to 2 hours to play. There are several shorter scenarios in development, such as the September attack to the southern part of the city and the October attack to the industrial sector. The unit wooden blocks provide fog-of-war and easy recording of strength, while a card-driven system that allows for key historical events and dramatic surprises in battle... The game offers FOUR different modes of play: Solitaire (German player versus Soviet AI) Cooperative (two German players vs Soviet AI) Competitive:2 (German player vs Soviet Player) Competitive:3 (two German players vs Soviet Player) Complexity level is medium/high. The game is played out over a detailed 84x60 cm (33"x24"), laminated multicolor mapboard. The game features more than 200 wooden/plastic components and near 50 event cards. —description from the publisher
Stalingrad: Inferno on the Volga supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Stalingrad: Inferno on the Volga is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Stalingrad: Inferno on the Volga for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Stalingrad: Inferno on the Volga has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Stalingrad: Inferno on the Volga belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Area Majority / Influence, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Stalingrad: Inferno on the Volga are: Emanuele Santandrea. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Stalingrad: Inferno on the Volga as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.