
- BGG rating
- 6.9
Ships of the French Arm
- 2 players
- Complexity 2.3/5
- 1987

1987
Rules assistance for Star Cruiser
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Cruiser is a board game released in 1987 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Star Cruiser is a game of starship combat in the 24th century. It can be used as an addition to GDW's RPG Traveller: 2300 or as a stand alone boardgame. The game includes 180 counters representing battleships, fighters, remote sensor objects, and missiles. The rules cover detection, active and passive sensors, radiated and reflected signatures, masking, target aspect, fire combat, screens, armor, and damage control. A complete guide to starship construction is included.
Star Cruiser supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Star Cruiser is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Cruiser for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Cruiser has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Cruiser belongs to these categories: Wargame and Science Fiction. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Cruiser are: Frank Chadwick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Cruiser as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.