Star Fleet Battles: Module Y1 – The Early Years
BGG rating
7.6

Expansion for Star Fleet Battles: Captain's Edition Basic Set

Star Fleet Battles: Module Y1 – The Early Years

2000

Rules assistance for Star Fleet Battles: Module Y1 – The Early Years

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 12+
  • Complexity 3.8/5

Rules assistant for Star Fleet Battles: Module Y1 – The Early Years

What would you like to know?

Answers come from the official rulebook, with the page to check.

Star Fleet Battles: Module Y1 – The Early Years is an expansion for Star Fleet Battles: Captain's Edition Basic Set released in 2000 for 2–12 players and ages 12 and up. It was designed by Stephen V. Cole and Steven P. Petrick and its main mechanics are Hexagon Grid.

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About the game

Part of the Star Fleet Battles Captain's Edition line. From the back of the cover: The Wars that Shaped a Galaxy... come alive in Early Years, when alliances (and even Star Fleet) were yet to form. - Complete history of the Early Years, with maps showing changing borders. - The Early Starships: More than 50 Early Years cruisers, tugs, destroyers, dreadnoughts, and frigates; the first ships built from scratch to use warp power. - The Early Bases: 20 SSDs showing the outposts that established ten empires and the stardocks that build the first starships. - Warp-converted Ironclads: 20 ships that made the conversion from sub-light engines and lasers to warp power and phasers. - The Federation National Fleets: Rigellian, Andorian, Alpha-Centauran, Vulcan, and even Orion ships of the National Guards! - Two new races: The Paravians (warrior birds descended from Gorns) and the Carnivons (vicious canines at war with the Kzintis and Lyrans) are introduced. - Five new scenarios display the wars that began all wars.

Mechanics

Publishers

  • Amarillo Design Bureau, Inc.

Questions and answers

Star Fleet Battles: Module Y1 – The Early Years supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.