Star Trek: Away Missions – Mortal Q Specialist
BGG rating
9.0

Expansion for Star Trek: Away Missions – Battle of Wolf 359: Core Set

Star Trek: Away Missions – Mortal Q Specialist

2026

Rules assistance for Star Trek: Away Missions – Mortal Q Specialist

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–90 min
  • 14+

Rules assistant for Star Trek: Away Missions – Mortal Q Specialist

What would you like to know?

Answers come from the official rulebook, with the page to check.

Star Trek: Away Missions – Mortal Q Specialist is an expansion for Star Trek: Away Missions – Battle of Wolf 359: Core Set released in 2026 60–90 minutes per game and ages 14 and up. It was designed by Andrew Haught, Phil Yates, and Mike Haught and its main mechanics are Dice Rolling and Deck Construction.

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About the game

It's difficult to work in a group when you're omnipotent! Add the enigmatic Q, previously only available through Organized Play events, to any Away Team by swapping out your Mission Specialist and adding the Mortal Q Cards to the table! Limited Gamefound Edition Contents: 1 Miniature 1 Rules Card 10 Mortal Q Cards (Does not include the Immortal Q cards and tokens used during Games 1, 2, and 3 of organized play that are included in the OP Kit.) —description from the publisher

Questions and answers

The listed playing time for Star Trek: Away Missions – Mortal Q Specialist is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.