
- BGG rank
- BGG #6,368
- BGG rating
- 7.1
Teenage Mutant Ninja Turtles Dice Masters
- 2–4 players
- 30 min
- Complexity 2.3/5
- 2016

Rules assistance for Star Trek: Fleet Captains – Dominion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Trek: Fleet Captains – Dominion is an expansion for Star Trek: Fleet Captains released in 2014 for 2–4 players, 120 minutes per game, and ages 14 and up. It was designed by Mike Elliott and Ethan Pasternack.
Victory is life! Bringing together the forces of the Cardassians, the Breen, and the JemHadar led by the Vorta and the Founders, The Dominion seeks to conquer the Alpha Quadrant and expand its influence in Star Trek: Fleet Captains – Dominion, which allows for up to four factions to play in an expanded Star Trek: Fleet Captains experience! The battle for the Alpha Quadrant begins NOW! Star Trek: Fleet Captains – Dominion introduces a new Saboteur subtype — Shapeshifters — and it includes rules that allow for play with 2-3 players individually or four and six players in teams of two. If you combine this with the Romulan Empire expansion, you also play with up to eight players in teams of two.
Star Trek: Fleet Captains – Dominion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Star Trek: Fleet Captains – Dominion is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Trek: Fleet Captains – Dominion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Trek: Fleet Captains – Dominion has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Trek: Fleet Captains – Dominion belongs to these categories: Fighting, Movies / TV / Radio theme, and Science Fiction. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Star Trek: Fleet Captains – Dominion and want something comparable for your next game night.
The credited designers of Star Trek: Fleet Captains – Dominion are: Mike Elliott and Ethan Pasternack. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Trek: Fleet Captains – Dominion as an expansion for Star Trek: Fleet Captains. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Trek: Fleet Captains to use it. Check that your edition of Star Trek: Fleet Captains is compatible, as some expansions were revised between editions.