
- BGG rank
- BGG #724
- BGG rating
- 7.3
Archipelago
- 2–5 players
- 30–240 min
- Complexity 3.7/5
- 2012

2018
Rules assistance for Star Trek: Galactic Enterprises
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Trek: Galactic Enterprises is a board game released in 2018 for 3–8 players, 45 minutes per game, and ages 14 and up. It was designed by Christophe Boelinger and its main mechanics are Trading, Auction / Bidding, and Commodity Speculation.
On the Deep Space 9 station, Ferengi wheel and deal legal and illegal items in order to accrue the most profit because as you know, a Ferengi without profit is no Ferengi at all (Rule of Acquisition #18). In Star Trek: Galactic Enterprises, 3 to 8 Ferengi buy and sell their wares, trying to monopolize a particular item for greater profit. However, once other Ferengi get those same items for sale, it becomes a matter of negotiation: Do you work together to gain the same profit, or do you agree to cooperate, then sell at a lower price to steal all the profit for yourself? After all, opportunity, plus instinct, equals profit (Rule of Acquisition #9). Be wary of special action cards that can mess with the business of other Ferengi. The bigger the smile, the sharper the knife (Rule of Acquisition #48). The Ferengi who has earned the most profit becomes the First Clerk! —description from the publisher
Star Trek: Galactic Enterprises supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Star Trek: Galactic Enterprises is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Trek: Galactic Enterprises for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Trek: Galactic Enterprises has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Trek: Galactic Enterprises belongs to these categories: Economic, Movies / TV / Radio theme, and Bluffing. Its main mechanics are Trading, Auction / Bidding, and Commodity Speculation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Trek: Galactic Enterprises are: Christophe Boelinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Trek: Galactic Enterprises as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.