
- BGG rating
- 6.0
Star Trek Red Alert! 4-Flat Booster Pack
- 2–8 players
- Complexity 1.0/5
- 2000

2000
Rules assistance for Star Trek Red Alert!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Trek Red Alert! is a board game released in 2000 for 2–8 players, 90 minutes per game, and ages 10 and up. It was designed by Christian T. Petersen, Darrell Hardy, Matthew Colville, and Christian Moore and its main mechanics are Variable Player Powers and Dice Rolling.
GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. A Diskwars variant for fighting space battles in the Star Trek universe. Cardboard disks are used as miniatures to represent space ships, crew, and technology.
Star Trek Red Alert! supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Star Trek Red Alert! is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Trek Red Alert! for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Trek Red Alert! has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Trek Red Alert! belongs to these categories: Fighting, Wargame, and Movies / TV / Radio theme. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Trek Red Alert! are: Christian T. Petersen, Darrell Hardy, Matthew Colville, and Christian Moore. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Trek Red Alert! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.