Star Wars: Rescue on Geonosis
BGG rank
BGG #29,982
BGG rating
3.7

Star Wars: Rescue on Geonosis

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Rules assistance for Star Wars: Rescue on Geonosis

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 min
  • 8+
  • Complexity 2.0/5

Rules assistant for Star Wars: Rescue on Geonosis

What would you like to know?

Answers come from the official rulebook, with the page to check.

Star Wars: Rescue on Geonosis is a board game released in 2002 for 2–4 players, 1 minute per game, and ages 8 and up. Its main mechanics are Roll / Spin and Move and Secret Unit Deployment.

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About the game

(From the back of the box) On the arid, red rock planet Geonosis, the mysterious Count Dooku and his minions plot to overthrow the Galactic Republic. Obi-Wan Kenobi, on a mission from the Jedi Council, is captured after tracking the bounty hunter Jango Fett to the distant planet. In an attempt to rescue their friend, Anakin Skywalker and Padme Amidala find their way into the massive droid foundries hidden within the planet and then into the depths of Dooku's separatist stronghold. You must use the force and try to locate Obi-Wan Kenobi before the droid armies discover you and the count escapes...

Questions and answers

Star Wars: Rescue on Geonosis supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.