
- BGG rank
- BGG #6,808
- BGG rating
- 6.2
Game of Thrones: The Card Game
- 2 players
- 30–60 min
- Complexity 2.7/5
- 2012

Rules assistance for Star Wars: The Card Game – Darkness and Light
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Star Wars: The Card Game – Darkness and Light is an expansion for Star Wars: The Card Game released in 2014 for 2 players, 30 minutes per game, and ages 10 and up. It was designed by Eric M. Lang and its main mechanics are Hand Management.
"One thing remains. Vader. You must confront Vader. Then, only then, a Jedi will you be. And confront him you will." –Yoda, Star Wars: Return of the Jedi Darkness and Light is the sixth and final Force Pack in the "Echoes of the Force" cycle for Star Wars: The Card Game, and it continues the cycle's progression into the mysteries of the Force with ten new objective sets (two copies each of five different sets). These objective sets put you in cockpit of an Imperial Navy fighter, offer the allure of a Sith cult, or allow you to impersonate a deity with C-3PO in exchange for some native support. "The Echoes of the Force" cycle draws to a close, and each of the affiliations of Star Wars: The Card Game explore the new possibilities and tactics offered by these cards. Whether you work with Jedi to protect the innocent from the dark side, or you dive deep into the slimiest schemes within Jabba's palace, you'll find the tools you need to make exciting new decks and explore new strategies. The Force holds the galaxy of Star Wars together, but only you can determine which side you will fight for: Darkness or Light? Contains objective sets 122-126.
Star Wars: The Card Game – Darkness and Light supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Star Wars: The Card Game – Darkness and Light is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Wars: The Card Game – Darkness and Light for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Wars: The Card Game – Darkness and Light has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Wars: The Card Game – Darkness and Light belongs to these categories: Card Game, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Wars: The Card Game – Darkness and Light are: Eric M. Lang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Wars: The Card Game – Darkness and Light as an expansion for Star Wars: The Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Wars: The Card Game to use it. Check that your edition of Star Wars: The Card Game is compatible, as some expansions were revised between editions.