
- BGG rank
- BGG #6,808
- BGG rating
- 6.2
Game of Thrones: The Card Game
- 2 players
- 30–60 min
- Complexity 2.7/5
- 2012

Rules assistance for Star Wars: The Card Game – Knowledge and Defense
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Star Wars: The Card Game – Knowledge and Defense is an expansion for Star Wars: The Card Game released in 2014 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Eric M. Lang and its main mechanics are Variable Player Powers and Hand Management.
Knowledge and Defense is the third Force Pack in the "Echoes of the Force" cycle for Star Wars: The Card Game, continuing the cycle's journey into the power and mystery of the Force. As the forces of the dark and light sides clash over the galaxy, you'll find new tricks alongside iconic ships and characters in this Force Pack. You'll find Kyle Katarn's starship, Moldy Crow, searching for the Valley of the Jedi, even as the Rebel Alliance makes a return to Hoth. The Scum and Villainy of the galaxy grow rich off of the slave trade, and a new darkness is rising on the planet Dromund Kaas under the leadership of the deadly Sith Prophetess, Sariss. Whichever factions you choose to support in the battle for the galaxy, you'll be sure to reap the benefits of devoting yourself to the Force. With the ten objective sets (two copies each of five different objective sets) included in this Force Pack, you will experience the unleashed power of the Force, whether you use it for knowledge and defense, or for your own personal gain! Contains objective sets 107-111.
Star Wars: The Card Game – Knowledge and Defense supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Star Wars: The Card Game – Knowledge and Defense is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Wars: The Card Game – Knowledge and Defense for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Wars: The Card Game – Knowledge and Defense has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Wars: The Card Game – Knowledge and Defense belongs to these categories: Card Game, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Variable Player Powers and Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Wars: The Card Game – Knowledge and Defense are: Eric M. Lang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Wars: The Card Game – Knowledge and Defense as an expansion for Star Wars: The Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Star Wars: The Card Game to use it. Check that your edition of Star Wars: The Card Game is compatible, as some expansions were revised between editions.