Stitch: The Fix for 626
BGG rank
BGG #10,087
BGG rating
7.1

Stitch: The Fix for 626

2025

Rules assistance for Stitch: The Fix for 626

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 10 min
  • 8+
  • Complexity 1.1/5

Rules assistant for Stitch: The Fix for 626

What would you like to know?

Answers come from the official rulebook, with the page to check.

Stitch: The Fix for 626 is a board game released in 2025 for 2–5 players, 10 minutes per game, and ages 8 and up. It was designed by Seiji Kanai and Jorge Zhang.

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About the game

Uh-oh... Jumba is up to his mad scientist tricks again. Stitch is back to his destructive ways, and it's up to you to help get him back to being on his best behavior. In Stitch: The Fix for 626, each player will compete to capture Stitch and recruit help from his most beloved friends — but beware as some experiments may cause chaos! The game is played in a series of rounds. During the game, Stitch can be either Experiment 626 or Good Stitch — never both. At all times, a single player has Stitch. You win a round if you hold the highest-value card once the deck runs out or if all other players are knocked out of the round. Will you find the fix for 626? —description from the publisher

Publishers

  • Delta Vision Publishing
  • asmodee
  • CoolPlay
  • Z-Man Games
  • Laguna

Questions and answers

Stitch: The Fix for 626 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.