
- BGG rank
- BGG #13,368
- BGG rating
- 6.6
Gettysburg: Lee's Greatest Gamble
- 2 players
- 180 min
- Complexity 2.7/5
- 1992

2010
Rules assistance for Stones River: Turning Point in Tennessee
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Stones River: Turning Point in Tennessee is a board game released in 2010 for 1–2 players, 60 minutes per game, and ages 12 and up. It was designed by Chris Perello and its main mechanics are Hexagon Grid.
From the Decision Games' website: The Blue & Gray classics are being updated with a slight change in scale to 352 yards per hex, an updated game system that treats unit differences more accurately, and a combat system that includes step losses. The Union Army of the Cumberland had been pursing the Confederate Army of the Tennessee after the Battle of Perryville, in October 1862. Throughout November the Confederate commander, Braxton Bragg, had misinterpreted that pursuit as an effort to capture Chattanooga; so now he halted and deployed his troops northwest of Murfreesboro, Tennessee, so as to safeguard the road junction there. Thus the Confederates sat and awaited their pursuers for a month. When the Federal army arrived in late December 1862, the Confederates launched a surprise attack near Stones River. Stones River utilizes the all-new Musket & Saber Combat System, which presents a simple yet accurate portrayal of warfare during the American Civil War. The combat system is intuitive, including all the details that characterized battle during the Civil War while also simulating the unique aspects of 19th century warfare. Units can become weakened and rout; attackers can pursue, and the fortunes of war can intervene at any time. Cavalry can rip open enemy lines and shred fleeing units, and reserves must be ready to plug holes or secure a line of retreat. In Stones River a new Combat Results Table emphasizes playability while also simulating the lethality of the rifled musket. Leaders accelerate the action, replicating the importance of their presence during battle, and supply lines require players to protect their logistical trains. Winning a battle will depend on deployment, maneuver and massing firepower, as well as the strengths and weaknesses of each particular army.
Stones River: Turning Point in Tennessee supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Stones River: Turning Point in Tennessee is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Stones River: Turning Point in Tennessee for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Stones River: Turning Point in Tennessee has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Stones River: Turning Point in Tennessee belongs to these categories: Wargame, Post-Napoleonic, and American Civil War. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Stones River: Turning Point in Tennessee are: Chris Perello. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Stones River: Turning Point in Tennessee as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.