
- BGG rating
- 8.2
Sheridan in the Valley
- 1–2 players
- 60–300 min
- Complexity 4.0/5
- 1998

1995
Rules assistance for Stonewall in the Valley
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Stonewall in the Valley is a board game released in 1995 for 2 players, 60–840 minutes per game, and ages 12 and up. It was designed by Joseph M. Balkoski and its main mechanics are Dice Rolling and Hexagon Grid.
(from the back of the box:) Stonewall in the Valley is the fourth volume in Avalon Hill's series on the Great Campaigns of the American Civil War. Most other Civil War simulations portray specific battles, but Stonewall in the Valley concentrates on the full campaign in the Shenandoah from March to June 1862. The Union player's objective is to maintain control over the key regions of the Valley; the goal of the Confederate player is to drive the Federals out. Stonewall in the Valley is easy to learn and several scenarios can be played to completion in an hour. The game contains three beautiful hand-painted maps, which are based on original Civil War period maps of the Shenandoah Valley. All topographical features affecting military operations are portrayed, including roads, pikes, trails, railroads, villages, mountains, and waterways. In the game, players control Union and Confederate military units in turns repr esenting one day of real time, The game's interactive game system assures that each scenario will be unpredictable, exciting, and competitive. An extensive historical article detailing the day-to-day activities of the real campaign is included. You do not need to own any of the three earlier volumes of the series (Stonewall Jackson's Way, Here Come the Rebels!, and Roads to Gettysburg) to play Stonewall in the Valley. However, owners of those games can link their maps to the Stonewall in the Valley maps to portray virtually the entire eastern theater of the Civil War. CONTENTS 2 260-piece Counter Sheets 3 22" x 32" Map Sheets 1 Rules Booklet 2 Charts and Tables Cards 1 Display Card 1 Ammunition Pad 2 6-sided Dice 1 Counter Tray Time Scale: One day per turn Map Scale: One mile per hex Unit Scale: Brigades and regiments (with district leaders) Players: One, two, or teams Playing Time: One hour for introductory scenarios, 2 to 14 hours for other scenarios
Stonewall in the Valley supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Stonewall in the Valley is 60–840 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Stonewall in the Valley for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Stonewall in the Valley has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Stonewall in the Valley belongs to these categories: Wargame and American Civil War. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Stonewall in the Valley are: Joseph M. Balkoski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Stonewall in the Valley as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.