Stonewall Jackson's Way II: Battles of Bull Run
BGG rank
BGG #4,055
BGG rating
8.7

Stonewall Jackson's Way II: Battles of Bull Run

2013

Rules assistance for Stonewall Jackson's Way II: Battles of Bull Run

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240–720 min
  • Complexity 3.7/5

For 2 players

Rules assistant for Stonewall Jackson's Way II: Battles of Bull Run

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Answers come from the official rulebook, with the page to check.

Stonewall Jackson's Way II: Battles of Bull Run is a board game released in 2013 for 2 players and 240–720 minutes per game. It was designed by Ed Beach, Joseph M. Balkoski, Mike Belles, and Chris Withers and its main mechanics are Dice Rolling, Hexagon Grid, and Zone of Control.

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About the game

(from MMP website:) Stonewall Jackson’s Way II: Battles of Bull Run is the 9th game in the award-winning Great Campaigns of the American Civil War (GCACW) series. This game is actually two complete modules in one: it includes a complete revision and augmentation of Stonewall Jackson's Way (SJW; the first game in the series), and an entire new module covering the First Bull Run Campaign, called All Green Alike (AGA). The two maps included are newly painted by original map artist Charlie Kibler and include new historical and terrain details (to bring them up to the standards of the latest games in the GCACW series). Stonewall Jackson’s Way II: Battles of Bull Run uses the same GCACW Standard Basic Game Rules that were first published in MMP's The Skirmisher #1 and Grant Takes Command. The Advanced Game rule sets are also standardized so players will be able to move quickly from one campaign to the other. All Green Alike: The First Bull Run Campaign, July 1861, includes five Basic Game and two Advanced Game scenarios. The Basic Game scenarios feature two Shenandoah Valley scenarios and two scenarios at Bull Run The two Advanced Game campaigns cover the advance and aftermath of the campaign. Across the Potomac (4 turns, July 2-5, 1861) Johnston vs. Patterson (3 turns, July 17-19, 1861) McDowell’s Opportunity (3 turns, July 19-21, 1861) An End to Innocence (1 turn, July 21, 1861) The Retreat to Washington (3 turns, July 21-23, 1861) The Bull Run Campaign (13 turns, July 16-28, 1861) The Virginia Campaign (14 turns, July 15-28, 1861) [The first and last scenarios require use of the Here Come the Rebels (the 2nd game in the GCACW series) west map (not included).] Stonewall Jackson’s Way: Cedar Mountain to 2nd Manassas, August 1862, includes two new Basic Game scenarios, the five original Basic Scenarios redesigned and rebalanced, and the two original Advanced Game campaigns also revamped for better play balance: Cedar Mountain (3 turns, August 8-10, 1862) Lee vs. Pope (2 turns, August 18-19, 1862) Stuart’s Raid (3 turns, August 22-24, 1862) From the Rappahannock to Bull Run (6 turns, August 25-30, 1862) Jackson’s March (3 turns, August 26-28, 1862) Bag the Whole Crowd (3 turns, August 28-30, 1862) Which Way Did He Go? (3 turns, August 28-30, 1862) From the Rapidan to the Rappahannock (8 turns, August 19-26, 1862) From the Rapidan to Manassas (15 turns, August 19 – September 2, 1862) Stonewall Jackson’s Way II: Battles of Bull Run contains: One 28 page GCACW Series Rules Booklet One 68 page SJW II Specific Rules Booklet Two 22"x 32" full-color mapsheets (North & South maps) Three Countersheets (840 1/2" dual-side printed counters) One Terrain Effects Chart (2 sided) Two full-color Force Displays Cards (both 1 sided) Two 4 page color Charts and Tables foldout Two 6-sided Dice

Questions and answers

Stonewall Jackson's Way II: Battles of Bull Run supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.