
- BGG rank
- BGG #13,612
- BGG rating
- 7.9
Kursk, South Flank: A Panzer Grenadier Game
- 2 players
- 60 min
- Complexity 3.0/5
- 2012

Rules assistance for Strange Defeat: The Fall of France, 1940
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Strange Defeat: The Fall of France, 1940 is a board game released in 2006 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Mike Perryman and its main mechanics are Hexagon Grid.
From the publisher: Strange Defeat is a sequel to Defiant Russia and Red Vengeance. Like those games, it’s designed as an easy to learn, fun game. The map portrays the Netherlands, Belgium, western Germany and northern France. Players control the actual units that fought in this campaign; most of them represent army corps with a handful of divisions. The typical Allied unit is as good as the typical German unit, and many of them are better. The German player must play to his or her advantages: an air force designed for tactical support, parachute regiments to assault key points, and concentration of force. Like Defiant Russia and Red Vengeance, Strange Defeat isn't a very large game. The map is 34 x 22 inches, divided into very large hexes for ease of play. There are 140 playing pieces, and it comes in a small box that's easy to store. The game plays very quickly, concluding in about 90 minutes, with a minimum of charts and tables to consult. The game uses the same system as Defiant Russia. Game Scale: Game Turn: 1 day Hex: 15 miles / 24.1 kilometers Units: Regiment to Corps Game Inventory: One 22 x 34" five color map One dual-side printed countersheet (140 1/2" counters) One 16-page Strange Defeat One Player Aid/Errata Card Two 6-sided dice Solitaire Playability: Medium Complexity Level: Low Players: 2 or more Playing Time: 1-2 Hours
Strange Defeat: The Fall of France, 1940 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Strange Defeat: The Fall of France, 1940 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Strange Defeat: The Fall of France, 1940 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Strange Defeat: The Fall of France, 1940 has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Strange Defeat: The Fall of France, 1940 belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Strange Defeat: The Fall of France, 1940 are: Mike Perryman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Strange Defeat: The Fall of France, 1940 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.