
- BGG rank
- BGG #26,549
- BGG rating
- 5.7
Subbuteo Rugby
- 2 players
- 30 min
- Complexity 1.2/5
- 1970

1949
Rules assistance for Subbuteo Cricket
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Subbuteo Cricket is a board game released in 1949 for 2 players and 30 minutes per game. It was designed by Peter Adolph.
Subbuteo Cricket continued the line of sporting dexterity games started by Subbuteo football (soccer). The game was played on a green beige mat, similar to that use for the soccer version. The rules mimicked those of cricket (which will doubtless make this review impenetrable to most nationalities). The bowling side placed the small red plastic ball in the channel in the bowling piece, which was then flicked to propel the ball towards the batsman and a small plastic wicket (complete with separate plastic bails). The batting action was achieved by spinning a handle attached to a small plastic cricket bat, aiming to hit the ball to score runs; the number of runs scored depended on the distance the ball was hit. The fielding side set out its players, which were small plastic men each on a molded plastic base which included a cup-shaped depression. If the ball was hit into one of these depressions, that was a catch. The rules allowed for run outs (flick the ball to hit the wickets), leg before wickets (a complex and controversial assessment of whether the ball hit the plastic batsman "in line" with the stumps) and even stumping. The game did not have the genuine skill and excitement of the soccer version, but strangely it did just about work as a contest. In line with other Subbuteo games, there was a variety of "extras" to buy, including scoreboards and boundary fences. It was well worth saving your pocket money in the 1970s to save for the Australian team (baggy green caps), or the West Indians (black players with maroon caps).
Subbuteo Cricket supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Subbuteo Cricket is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Subbuteo Cricket has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Subbuteo Cricket belongs to these categories: Action / Dexterity, Collectible Components, and Sports. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Subbuteo Cricket and want something comparable for your next game night.
The credited designers of Subbuteo Cricket are: Peter Adolph. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Subbuteo Cricket as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.