
- BGG rank
- BGG #6,937
- BGG rating
- 6.4
The Dutch Golden Age
- 3–4 players
- 60 min
- Complexity 2.5/5
- 2008

2004
Rules assistance for Submarine
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Submarine is a board game released in 2004 for 2–5 players, 45 minutes per game, and ages 10 and up. It was designed by Leo Colovini and its main mechanics are Race, Set Collection, and Grid Movement.
From the publisher, Winning Moves Games (USA): Man your diving stations and grab those sunken treasures! A new "game enjoyment squared" game is also being presented by author Leo Colovini with "Submarine". Large research ships try to collect treasures, aided by small submarines. But the competition is fierce, and those who aren't finding enough are up above interfering with the competition's radio reception. It takes a few cards to make sure that your salvage mission proceeds without incident. Up to 60 treasures are sunk on the game board and the players must try to raise as many different ones as they can. The first player to fill the storage bay of their ship or who has the most treasures at the end of the game is the winner. Cards are used to move the submarines, raise treasure, and interfere with radio reception.
Submarine supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Submarine is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Submarine for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Submarine has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Submarine belongs to these categories: Nautical. Its main mechanics are Race, Set Collection, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Submarine are: Leo Colovini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Submarine as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.