
- BGG rank
- BGG #9,307
- BGG rating
- 7.9
WARIGIN
- 2–3 players
- 15–60 min
- Complexity 2.3/5
- 2018

2004
Rules assistance for Sucking Vacuum
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sucking Vacuum is a board game released in 2004 for 3–6 players, 45 minutes per game, and ages 13 and up. It was designed by Marc Davis and its main mechanics are Hand Management, Area Movement, and Tile Placement.
"The six-man international crew has just dimmed the lights, bid each other a multi-lingual good night, and settled back to dream of gravity on board the International Space Station when the unthinkable happens. Siren blare, airlocks slam shut, emergency lights flash and it quickly dawns on the crew (not an IQ under 120 among'em) that something has gone horribly wrong. They quickly realize that the whole station is losing oxygen and that it isn't going to be long before they're all so much unrecoverable salvage." "The space station is a disaster. Equipment is strewn about after years of neglect. Nobody knows what to do. But then it dawns on them (sharp lads they are) - there is only one escape pod and six of them. It doesn't take an astrophysicist with a PhD from M.I.T. to figure out that only two of them are going home, and the rest are going to end up Sucking Vacuum." "Sucking Vacuum is an easy to learn, fast action strategy game for 3 to 6 players. Players assume the role of the doomed astronauts searching for equipment and struggling to escape the doomed space station. They must make their way through a randomly assembled map of the International Space Station while fighting off attacks of other players who are trying to escape themselves." Sucking Vacuum 2nd Edition (titled Ultimate Sucking Vacuum) is an updated version of the Origins Award-nominated game. Now in full color with a sturdy box, the game features new artwork on the 18 map tiles and 73 die-cut counters. Gameplay is similar to the original, but the rules have been re-written and revised in a number of areas. Additionally, the game now includes Tournament Rules and the Alien Incursion variant.
Sucking Vacuum supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sucking Vacuum is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sucking Vacuum for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sucking Vacuum has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sucking Vacuum belongs to these categories: Humor, Deduction, and Dice. Its main mechanics are Hand Management, Area Movement, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sucking Vacuum are: Marc Davis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sucking Vacuum as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.