
- BGG rank
- BGG #808
- BGG rating
- 8.3
Guards of Atlantis II
- 4–10 players
- 90–120 min
- Complexity 3.3/5
- 2022

Rules assistance for Super Fantasy Brawl: Art of War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Super Fantasy Brawl: Art of War is an expansion for Super Fantasy Brawl released in 2022 for 2–4 players, 30–45 minutes per game, and ages 14 and up. It was designed by Jochen Eisenhuth and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.
Add to the roster of your Super Fantasy Brawl Champions with the Art of War! This expansion adds Sulka, Ko'lel, and Ahket to your Champions. Let’s take a look at them! Subtle and deceptive, Sulka manipulated her people into a civil war that consumed them, profiting herself with their suffering. Her dark magics and powers over the mind left both sides of the war as putty in her scaled hands, and soon Sulka was poised to control what little remained. Beneath her rule, her people turned to foul, long forbidden magics, and conquered Khemara in short order. Her empire would rule for hundreds of years, and it would be long past Sulka’s time that her people would learn that their success was built on the machinations of evil and greed. Akhet, the Skylord of Khemara, ruled the nation of Khemara until its dying days. A proud and noble King, Akhet commanded the skies as the bravest warrior his people had ever known, ruling the largest dynasty in the history of Fabulosa. Akhet led the charge in any battle he was a part of, breaking the enemy with his tireless ferocity. Even when a dark and sorcerous force arose to lead their most hated foe to victory, the Skylord led the charge, determined to cast down this hidden evil and bring light to the darkest hour of his people. Records of the Darkmoon Occupation of Yunkaya speak of the legendary gnome Kolel, and her fearsome mount To’paque. Armed with her deadly blowpipe, her combination of skill, speed, and tactical knowledge was believed to have saved thousands of her people, despite the destruction of her jungle. Whilst she is regarded as the greatest hero in Yunkayan history, to the Moontouched she is the boogeyman; she who brought fear to the forests.
Super Fantasy Brawl: Art of War supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Fantasy Brawl: Art of War is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Fantasy Brawl: Art of War for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Fantasy Brawl: Art of War has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Super Fantasy Brawl: Art of War belongs to these categories: Fantasy, Miniatures, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Fantasy Brawl: Art of War are: Jochen Eisenhuth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Fantasy Brawl: Art of War as an expansion for Super Fantasy Brawl. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Super Fantasy Brawl to use it. Check that your edition of Super Fantasy Brawl is compatible, as some expansions were revised between editions.